Stockpot
The Stockpot family is A & A Cooking’s large volume stovetop vessel. It is used for soups, stews, liquid heavy recipes, freeform cooking, potion infused foods, and finished dish serving.
Material tiers
Section titled “Material tiers”This cookware is available in Iron, Stainless Steel, Diamond Coated, and Netherite. Recipes and capacity stay within the same cookware family; higher tiers change heating and cooling response. See Cookware Tiers.
Status: Implemented core system
The Stockpot has the most developed cookware specific cooking path in the current system, including canonical recipes, freeform outcomes, potion handling, thermal simulation, visual ingredient motion, and serving behavior.
Capacity
Section titled “Capacity”| Capacity | Amount |
|---|---|
| Solid ingredients | 8 slots |
| Liquid | 4000 mB |
| Water Bucket | 1000 mB |
| Potion bottle | 250 mB |
Use the Stockpot when a dish depends on a larger liquid volume or combines several ingredients into a soup, stew, or similar finished food.
The Stockpot supports two broad cooking paths:
- Canonical recipes, where the inserted ingredients and liquid satisfy a registered Stockpot recipe
- Freeform cooking, where a valid but noncanonical combination can still produce a derived dish
The active recipe is locked once cooking begins so progress remains associated with the recipe that actually started.
Heat and thermal simulation
Section titled “Heat and thermal simulation”The Stockpot receives heat from the Stovetop/Oven and changes temperature through the shared thermal simulation instead of instantly matching the burner target.
Cooking progress depends on the recipe’s required temperature conditions. Moving outside those conditions can pause valid progress without forcing the cookware to switch immediately to another possible recipe.
The renderer also reflects active cooking with ingredient motion and heat dependent presentation such as bubbles.
Liquids
Section titled “Liquids”Stockpot recipes can define a required liquid type and quantity. Current pinned recipe planning understands Stockpot water requirements in millibuckets and represents available water through Water Buckets.
For recipe planning:
1 Water Bucket = 1000 mBA recipe requiring 2000 mB of water therefore needs two available Water Buckets when availability is checked from the player inventory and connected kitchen storage.
Canonical recipes
Section titled “Canonical recipes”Canonical Stockpot recipes can require:
- exact ingredient items
- exact ingredient quantities
- preparation state such as washed, diced, sliced, or minced
- a liquid type and amount
- a valid cooking temperature range
- cooking duration and finished dish state
These requirements are shared with the Recipe Book preparation plan system so the pinned HUD can work backward from a final requirement to raw or intermediate ingredients.
For example, a prepared requirement such as Diced Tomato can be traced through washing and Cutting Board preparation when the final prepared item is not already available.
Freeform cooking
Section titled “Freeform cooking”The Stockpot can cook valid ingredient combinations that do not match a canonical recipe.
Freeform outcomes derive their food properties from the actual ingredients and can produce generalized dish identities such as:
- Vegetable Stew
- Meat Stew
- Mysterious Stew
This allows experimentation without requiring every possible ingredient combination to have a manually authored recipe.
Potions and elixirs
Section titled “Potions and elixirs”The Stockpot also supports potion based cooking.
Potion effects can be incorporated into food instead of being duplicated without cost. Potion only cooking can produce Elixirs, while potion plus food ingredients can create infused freeform dishes. See Potion Infusion & Elixirs.
The Stockpot keeps potion effects separate from ordinary canonical matching so a canonical food recipe does not silently match when actual potion effects are present.
Potion liquid can also receive a potion derived visual tint.
Finished dish quality
Section titled “Finished dish quality”Stockpot outputs participate in the shared finished dish quality system. Quality can affect the finished food’s nutrition and saturation rather than existing as a cosmetic label only.
Freeform foods derive nutrition from the ingredients that actually went into the pot.
Serving
Section titled “Serving”Completed Stockpot food can be transferred through the serving system using compatible serving containers.
Serving is a separate stage from cooking:
prepare ingredients ↓load Stockpot ↓cook dish ↓serve finished portionsServing behavior is driven by the completed Stockpot dish and its available portions.
Visual behavior
Section titled “Visual behavior”The Stockpot renderer supports cookware specific presentation including:
- visible ingredients
- ingredient motion while cooking
- heat related bubbling
- lid presentation
- potion liquid tinting when appropriate
These effects communicate the state of the cookware without replacing the underlying recipe and thermal simulation.
Recipe Book integration
Section titled “Recipe Book integration”Stockpot recipes participate in the pinned Recipe Book workflow.
The preparation plan can expose:
- exact solid ingredients
- their preparation chains
- required water volume
- the Stockpot as the final cooking station
Connected storage can be checked for the exact prepared requirements instead of treating all variants of an ingredient as interchangeable.