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Planned Features

The current v0.4.0-alpha.1 build already includes the core cooking, agriculture, weather, storage, preservation, Recipe Book, discovery, and structure loot systems documented throughout this wiki. The items below remain future directions rather than current features.

Area Direction
Preservation expansion Broader drying, smoking, salting, and additional jarred food systems
Livestock Additional animals, meat sources, milk types, and distinct dairy or cheese chains
Horticulture Fruit trees, bushes, vines, root crops, orchards, perennial plants, and later greenhouse support
Cold storage expansion Additional presentation, equipment progression, and balancing around the existing fridge/freezer system
World presentation Further Shipwreck cargo presentation, later natural Salt generation, and more thematic pantry expansion

These systems are not future items anymore:

  • food freshness and spoilage
  • refrigerator and freezer storage
  • fermentation and pickling
  • sugared preserves and jar sealing
  • full Salt structure distribution across Villages, Mineshafts, Shipwrecks, Dungeons, Outposts, and Strongholds
  • structure based Recipe Note discovery
  • nine crop profiles with climate and storm response
  • local weather, snow accumulation and melting, and the Weather Chart
  • tiered Stockpots, Saucepans, Skillets, and Woks

See Documentation Coverage for the current playtest feature map.

The existing agriculture model already uses soil saturation, fertility, season, temperature, humidity, wind, storms, light, soil temperature, pollination, and crop vigor. A future greenhouse system would build on those environmental inputs rather than replace them.

Future content, balance targets, and release timing can change as playtesting identifies what the mod needs next.

Plains Village Markets, Chef and Baker villagers, Spice Trader visits, Village Bands, and generated market Crates are implemented. See Villages & Markets for the current systems.